THOUSANDS OF FREE BLOGGER TEMPLATES

Monday, August 31, 2009

Playing to Learn: My Thoughts 2

* Name and purpose of the game: Teenage Pregnancy; purpose of the game is to deliver facts, do's and don'ts about teenage pregnancy.
* Describe it from a learner's point of view and a developer’s point of view: from my point of view it is a game that trys to deliver a fun game through education but it lacks the fun for sure. the developer wanted to create a "board game" and the concept of the game is really educational first and game design last.
* Design Analysis (Does it look good? Does it clearly illustrate the scientific the concept?): the game looks AWFUL, the colors are everywhere and the "baby" is downright scary!!! the concept is there; the reason it is ugly is to show teenage girls that pregnancey IS UGLY!!!
* Usability Analysis (Is it clear what you need to do as a user? Does it work well?): the game has instructions but if someone doesn't know how to play it then somethings wrong!! it was clear to me that abstinance is the way to go or wrap it up lol.....but in regards to game design, it's simple, pick a card, answer the question; if you're right, move forward, if you're wrong move back; all questions have an "educational facts" answer regardless of right or wrong. It works okay, it's a matter of answering and selecting choices.
* Suggestions for improvement: Well pretty much everything, but for an educational game it hits the nail on the head; as of a gaming perspective, i would re-create and re-design the entire project.
* 2-3 things that you would like to learn how to do (in terms of functionality, design or content): as i said before, pretty much anything gaming; i cannot wait to learn about physics and textures.l

0 comments: