A timer is a great way to implement timed sequences to initiate frames or power-ups; i will use this in my game because i have power-ups that can be collected which has a time limit usage.
Thursday, February 25, 2010
Gaming II: Sound Effects
Adding sound effects is a great way to add depth, variety and realism to a game; my game will have plenty of sound effects that is beneficial to the game which will enhance gameplay.
Posted by TrAnZ4m3R at 9:07 PM 0 comments
Gaming II: Learning from Others
Learning from others is substantial in my gaming techniques because getting help is never a bad thing; my peers have to taught me better coding practices a great sites to work on actionscripting.
Posted by TrAnZ4m3R at 9:03 PM 0 comments
Gaming II: Preloader
Preloader is a unique effect because it enables files to be uploaded so the end-user won't have to wait on the flash game to grab files. I may have to implement this because i feel my file is quite large and may have to pre-load them in.
Posted by TrAnZ4m3R at 9:00 PM 0 comments
Wednesday, February 17, 2010
Gaming II: Finding Solutions
If i'm lost and not sure of what i'm doing in Flash i typically do online searches but i mostly use my instructor Patrick for help. Being able to download a Flash file from globloria has also been very helpful because it shows exactly what code is written for the game to work.
Posted by TrAnZ4m3R at 8:19 AM 0 comments
Gaming II: Collison Detection
Today i learned how to code collision detection and projections; i will definitely use it within my game because my game features a lot projectiles and with it collision detection is a must in order for it to work properly.
Posted by TrAnZ4m3R at 8:16 AM 0 comments
Thursday, February 4, 2010
Gaming II: Score Keeping
Score keeping is a valuable asset to have; i plan to use it somewhat to keep track of health but i don't plan to use it primarily for score. Also, the health will be implemented with collision detection to better make use of the property.
Posted by TrAnZ4m3R at 8:13 AM 0 comments
Wednesday, February 3, 2010
Gaming II: Navigating Timeline
An issue that i encountered was keeping multiple symbols on 1 layer. i finally realized what i did and made sure to make several layers for all of my symbols.
Posted by TrAnZ4m3R at 10:02 AM 0 comments
Gaming II: Scrolling Background
Scrolling background is very essential part of my game because it's a side-scrolling platformer. I will use code to manipulate each symbol to move as the character moves left or right accordingly. A Scrolling background is a very useful mechanic that i will be using often.
Posted by TrAnZ4m3R at 10:00 AM 0 comments
Gaming II: Special Effects
Special effects add variety and pizzazz to a game; i will incorporate these effects via frame by frame animations and coding. I intend to incorporate sound effects/special effects with jumps, deaths, power-up pick ups etc.
Posted by TrAnZ4m3R at 9:58 AM 0 comments
Monday, February 1, 2010
Gaming II: Moving on a Path
This will be beneficial to me in regards to background animations that i will incorporate into the game that will make the game seem alive. I will add special effects and other motion add on's to make the game more livelier.
Posted by TrAnZ4m3R at 10:07 AM 0 comments
Gaming II: Learning From Others
Being able to join mulitple files together is very helpful in organization of all flash files that deliver what i'm expected of in my game. I was using mostly my own files and adding or deleting them into the actual game that i'm developing. I don't have an actual system more like a habit of cutting and pasting files that I need in my game.
Posted by TrAnZ4m3R at 9:43 AM 0 comments
