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Monday, April 5, 2010

Gaming II: Testing & Debugging

Testing & Debugging is useful because it does what it claims; to debug any errors within the game; if any code errors are present the output during testing will show up in the errors of the actions window which then can be corrected at its given location.

Gaming II: Coding Enemies

Adding enemy AI is very important. As the name states it adds artificial intelligence to an enemy to allow for attacks and even run away from incoming projectiles. Enemy coding is very useful in my game because a game such as mine has many enemies on screen at one time so being able to code enemies properly is a crucial part in gameplay experience.

Gaming II: Running&Jumping

Running and Jumping plays a huge role in my game; my game requires jumping and running to gather power-ups, attack enemies and traverse levels. Jumping may also be used to stomp on enemies a-la Mario Bros.

Gaming II: Platforming

Platforming will be used greatly in my game because my game is primarily a platform type game. Platforms will be used to create jumping ledges, barriers and other useful "stepping stones". Platforms create levels which enlarges the game world; it is useful to create muliple layers and dimensions.

Gaming II: Drag and Drop

Drag and drop is useful in games such as RTS or puzzle type games and can be incorporated in my game; i may include drag and drop in instances such as grabbing keys to unlock bridges or to bypass doors but that may be the extent of its use.

Gaming II: Character Effects

Character effects is a very crucial part in my game as it adds special effects; for example using alpha and rotation in unision can add a blinking effect for a propelled projectile or a spinning blade. These effects will add a visual and gameplay experience unique to platforming; power-ups can be shown blinking on screen and when added with a timer can boast many different options for the power-up.